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yuna prism

yuna prism

Profile Details
πŸ†”
Alias

Prism Girl

🌍
Origin

Spectra Circuit, a dazzling idol district where stage formations are secretly inherited exorcist geometries and every chart-topping single doubles as a binding hymn.

πŸŽ‚
Born

Stage Year 14.07 β€” Prism Night Debut

πŸ“
Height

5'5"

βš–οΈ
Weight

113 lbs

🌐
Source

fancon

πŸͺ
Universes
fancon
🏷️
Category
K-Pop Demon Hunters
Idol
Supernatural
Action
Performance Magic
Famous Quotes

"A real performance leaves the stage cleaner than it found it."

"I don't run from the dark. I refract it."

"Hit the mark, hit the demon, hit the high note β€” in that order."

Biography

Yuna Prism trained for six years inside Spectra Circuit's idol system before anyone told her why her choreography felt different. The answer arrived the night a mist-form parasite followed a fan-light ocean into the arena and dissolved the moment her second chorus hit its peak. Her handler sat her down, showed her the old exorcist diagrams beneath her stage map, and asked if she wanted to know everything. She said yes immediately. Since then, Yuna has refined speed into a weapon: she crosses a stage before a threat can track her, positions with exorcist precision, and delivers every strike inside the frame of a practiced move. Her idol instincts β€” crowd mapping, timing, controlled vulnerability β€” translate perfectly to combat, where reading an audience's fear tells you exactly where the real threat is hiding. As an opponent, Yuna is all momentum and misdirection. She lures attention to one hand while the other traces the seal, dances into an enemy's space and exits before they can answer, and turns a spotlight into a targeting beam. Her weakness is stillness β€” she fights best when she is already moving.

Key Attributes
πŸ›οΈ
Legacy

A speedster turning every concert into a running exorcism

❀️
Affinity

Light, speed, prisms, performance

🎯
Key Skills

Speed movement combat, crowd reading, prismatic light channeling, stage exorcism formations, anti-possession technique

πŸ’Ό
Profession

Idol performer and demon hunter

🌟
Reputation

The idol whose encore sets leave venues sparkling and spirits gone by sunrise

⚠️
Weaknesses

Needs motion to fight effectively, underestimates stationary opponents, too emotionally connected to her audience

πŸ’ͺ
Motivations

Protect every fan who comes to her shows, prove the stage can be a genuine sanctuary, outrun anything that hunts in the dark

🧠
Personality

Warm, competitive, emotionally intelligent, relentlessly optimistic, and quietly ruthless about protecting the people in her orbit.

πŸ‘₯
Social Role

Idol center, speed-striker, squad light

πŸ₯‹
Fighting Style

Velocity-based combat using momentum, prismatic light bursts, and exorcist stage geometry to disorient and pin supernatural threats.

🏷️
Defining Traits

Prism refraction aura, idol stage discipline, lightning repositioning, luminous presence

😌
Emotional State

High-energy and generous with warmth, iron underneath when pushed

βš–οΈ
Moral Alignment

Chaotic Good

Key Appearance
Appearance Details
πŸ“…
Age

23

✨
Aura

A rapid, dazzling pressure β€” like standing too close to a prism in sunlight.

πŸ’ͺ
Body

Slim dancer-athletic build with long stage-trained legs, quick shoulders, and precise center of balance.

πŸ‘€
Eyes

Bright fuchsia eyes that scatter light in prismatic patterns when her power activates.

πŸ‘€
Face

High-cheekboned idol features with full lips, prismatic eye shadow layered over sharp liner, and a warm performative smile that sharpens into focus mid-battle.

πŸ’‡
Hair

Long iridescent pink hair fading to white at the tips, worn loose with two pinned sections framing her face.

🀲
Skin

Light warm-toned skin with a faint pearlescent shimmer under stage lighting.

πŸ—οΈ
Build

Lean, swift, and dancer-precise.

πŸ‘•
Costume

A cropped prismatic stage jacket over a jeweled high-neck bodysuit, split with light-catching panels and white heeled combat boots.

🧍
Posture

Light, forward-leaning stage stance with coiled-spring readiness in every position.

😐
Expression

Radiant and open onstage, laser-focused when the real fight begins.

πŸ‘œ
Accessories

Crystal earpiece array, rainbow-crystal choker, fingerless prism gloves, and a mirror-baton mic.

🎨
Color Scheme

Iridescent pink, white, silver-chrome, and spectral rainbow bursts.

πŸ‘”
Clothing Style

High-end idol battlestage fashion built for movement, refraction, and visual dominance.

πŸ‘οΈ
Visual Features

Prismatic light fragments scatter from her hands when she channels, and her silhouette leaves a faint color-trail at top speed.

Character Stats

strength

51/100

dexterity

53/100

speed

52/100

durability

75/100

health

54/100

stamina

53/100

intelligence

51/100

willpower

51/100
Powers
High-Tech Gadgets
High-Tech Gadgets
Value: 52
Martial Combat Skills
Martial Combat Skills
Value: 32
Pain Manipulation
Pain Manipulation
Value: 99
Cybernetic Augmentation
Cybernetic Augmentation
Value: 84
Prehensile Tongue
Prehensile Tongue
Value: 72
Weapons
Gunblade
Sword
Significance:

A signature weapon that merges the mechanics of both a firearm and a blade, embodying a unique playstyle.

Appearance:

A sword with a modified handle to allow it to function as a gun.

Base Damage:

2d6

Special:

Enables the use of powerful finishing moves when critical hits are landed.

Creator:

Balamb Garden Weapon Masters

Obtained:

Received during training at Balamb Garden.

Battles:

Used throughout major conflicts in the game, especially during encounters with sorcery.

Availability:

Only usable by characters with the necessary training in using combined weaponry.

Limitations:

Requires precise timing for maximum damage output.

History:

A creation of the Balamb Garden’s weaponsmiths designed specifically for SeeD operatives.

Bombs of various sizes designed to detonate either on impact or after a set timer.
Explosive
Significance:

Core to the character and fighting style, these weapons are integral in their schemes.

Appearance:

Varied in size and design, often compact and colorful.

Base Damage:

3d10

Special:

Can create smoke screens or diversionary explosions.

Creator:

Owen Mercer (self-designed)

Obtained:

Crafted throughout various jobs and thefts.

Battles:

Used extensively in clashes with Spider-Man.

Availability:

Only usable by those trained in explosive handling.

Limitations:

Requires careful calculation to avoid self-harm.

History:

Inherited from his father's original arsenal, bolstered by his adaptations.

Standard Phaser
Energy weapon
Significance:

Primary sidearm used by Starfleet personnel.

Appearance:

Typically features a sleek design with a grip handle.

Base Damage:

2d6

Special:

Can be set to stun or kill.

Creator:

Starfleet

Obtained:

Issued upon officer commissioning.

Battles:

Used in various confrontations throughout her tenure as captain.

Availability:

Only to Starfleet officers and trusted personnel.

Limitations:

Limited ammunition and effective range.

History:

Developed by Starfleet as a non-lethal means of defense.

A divine bow capable of firing light-infused arrows.
Bow
Significance:

Essential for combat strategies and defeating darker entities.

Appearance:

Elaborate design with ethereal glow.

Base Damage:

1d8

Special:

Can charge up arrows for powerful attacks.

Creator:

Palutena

Obtained:

Gifted by Palutena during his trials.

Battles:

Used extensively in conflicts against Medusa and other foes.

Availability:

Only those chosen by Palutena can wield it effectively.

Limitations:

Requires energy to maintain its light; too many powerful shots can tire the wielder.

History:

Wielded through many battles, representing his dedication to protect.

A nail used as a sword-like weapon capable of delivering strong melee attacks.
Melee
Significance:

Represents the character's nature as a vessel and determination to fight.

Appearance:

A long, straight metallic blade.

Base Damage:

1d8

Special:

Can be enhanced with various upgrades found in the game.

Creator:

Unknown artisans of Hallownest.

Obtained:

Wielded by the protagonist from the beginning of the journey.

Battles:

Used in crucial confrontations against both minor enemies and major bosses.

Availability:

Anyone can use it with practice.

Limitations:

Requires skillful execution and stamina to wield effectively.

History:

Forged as part of the Knight's creation, symbolizing his role and purpose.

Armor
Red Bodysuit
Special Suit
Significance:

Designed to afford protection while allowing the freedom to move.

Appearance:

Red bodysuit fitting snugly to enhance agility.

AC:

15

Special:

None intrinsic; relies on user's agility.

Creator:

Matt Murdock.

Obtained:

Self-designed based on needs during battles.

Battles:

Used in countless encounters against various foes.

Availability:

Effective primarily for the character; holds personal significance.

Limitations:

No special enhancements or magical properties.

History:

Developed over time as a result of experience in combat.

Battle Suit
Armor
Significance:

Provides enhanced durability and weaponry integration.

Appearance:

Tactical, often featuring a sleek design with advanced tech.

AC:

18

Special:

Increases defense and enhances various combat abilities.

Creator:

Collaborated with skilled engineers.

Obtained:

Worn after significant upgrades throughout battles.

Battles:

Crucial in battles against arch-nemeses.

Availability:

Typically only usable by the designated wearer.

Limitations:

Requires maintenance; can be damaged in battle.

History:

Engineered for high-stakes battles and threats.

Aquatic Armor
Body Armor
Significance:

Provides protection in underwater combat scenarios.

Appearance:

Streamlined design fitting snugly to the body, reflecting water-like patterns.

AC:

16

Special:

Resistant to water pressure and elemental attacks.

Creator:

Atlantean craftsmen

Obtained:

Inherited or granted by the council of Atlantis.

Battles:

Worn during key confrontations with Aquaman.

Availability:

Typically reserved for nobility of Atlantis.

Limitations:

Limited effectiveness on land.

History:

Crafted with advanced Atlantean technology, it is part of royalty.

High-grade Mandalorian armor
Beskar Armor
Significance:

Holds immense cultural value within the Mandalorian community as it signifies a warrior's status.

Appearance:

Shiny metal with ornate designs and protective visors.

AC:

18

Special:

Highly resistant to blaster shots and can absorb impacts.

Creator:

Mandalorian artisans.

Obtained:

Designed as part of her lineage and modified with personal enhancements.

Battles:

Worn in all major conflicts, including battles against the Empire.

Availability:

Exclusive to Mandalorian warriors.

Limitations:

Heavy but necessary for front-line engagements.

History:

Crafted from near-indestructible beskar steel, a symbol of pride for Mandalorians.

Armor infused with ancient protective spells.
Full Plate
Significance:

Enhances durability and offers magical protection.

Appearance:

Shining armor with runes etched on the surface.

AC:

18

Special:

Offers resistance to magical attacks.

Creator:

Elven sorcerers of old.

Obtained:

Gifted during an alliance meeting with ancient beings.

Battles:

Worn during monumental battles against eldritch forces.

Availability:

Wearable only by those deemed worthy by the spirits.

Limitations:

Heavy and may slow movement if not accustomed.

History:

Forged from the remnants of fallen stars.

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