
the chosen one
Profile Details
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Alias
The One
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Origin
Neptune
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Born
Unknown
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Height
6'8"
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Weight
120 lbs
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Source
fancon
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Universes
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Category
Famous Quotes
"Donβt Mess with Me unless you feel Lucky"
Biography
Born beneath constellations that foretold greatness, the child was marked by prophecy long before the first cry. Seasons passed with whispers of destiny at every step, shaping a soul torn between doubt and faith. The stars may guide the path, but each choice burns brighter than fate itself.
Key Attributes
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Legacy
A New Era Ushered In, Influencing Future Generations
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Affinity
Force Sensitivity
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Key Skills
Genius-Level Intellect, Resource Management, Strategical Planning
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Profession
Student And Hero
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Reputation
Feared Among Both Heroes And Villains
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Weaknesses
Emotional Attachments Can Cloud Judgment
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Motivations
popular
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Personality
fun
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Social Role
Adventurer
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Fighting Style
Quick And Evasive
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Defining Traits
witty
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Emotional State
Stable
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Moral Alignment
Anti-Hero, Fluctuating Between Revenge And Empathy
Key Appearance
Appearance Details
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Age
21
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Aura
Adventurous
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Body
Athletic Build, Standing At An Impressive Height
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Eyes
Blue And Expressive
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Face
Noble, High Cheekbones
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Hair
Short Black Hair
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Skin
Healthy complexion
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Build
Thin
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Costume
Baseball Cap in Backwards
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Posture
skater like
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Expression
Mischievous half-smile; amused eyes; calm even when cornered, like the chase is the fun part
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Accessories
Fitbit Watches and Baby Blue Beats Headphones
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Color Scheme
Black and Blues
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Clothing Style
skater
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Visual Features
Distinctive Tattoos On His Face
Character Stats
strength
51/100dexterity
51/100speed
52/100durability
53/100health
52/100stamina
53/100intelligence
53/100willpower
75/100Powers

Web-Shooting
Value: 52
Flutter Jump
Value: 18
Ethereal Projection
Value: 17
Empathy Manipulation
Value: 12
Vibration-based Teleportation
Value: 9Weapons
Redeemer
A primary weapon that symbolizes vengeance and the hunting mentality.
A rugged, metallic construction with elements of a traditional harpoon.
2d6
Can pull survivors towards him, immobilizing them temporarily.
Caleb Quinn (the Deathslinger)
Fashioned from his memories and artifacts of hunting.
Utilized in numerous encounters with survivors trying to escape.
Primarily used by the Deathslinger.
Requires precision and timing; can miss targets if not aimed correctly.
Crafted from pieces of his past life, infused with his dark desires.
Spiked Shell
Utilized for defense and melee attacks.
A large green shell covered in spikes.
3d6
Provides excellent defense against attacks.
Nintendo
Natural feature.
Essential during combat scenarios against Mario.
Only usable by him and similarly designed creatures.
Vulnerable from within his shell.
Part of their anatomy since inception.
A hatchet used for throwing at survivors, designed for lethal precision.
Symbolizes hunting capabilities and adds range to their combat style.
A robust hatchet with a wooden handle and a sharp metallic blade.
1d6
Can be thrown at survivors with deadly accuracy.
Forged by her own hand using natural materials.
Self-made during her early years of survival training.
Used extensively in encounters with survivors attempting to escape.
Wieldable by individuals trained in its use.
Requires recovery time after throwing.
Crafted from resources found in the woods, making it a personal weapon.
Scissors
Utilized for close-range combat as an improvised weapon.
Large, heavy-duty scissors typically wielded with both hands.
1d8
Sharp enough to cut through high-density materials.
N/A; tool originally designed for cutting purposes.
Found in the Anteiku shop used during encounters.
Used when confronting formidable foes in various key moments.
Can be wielded by anyone physically capable.
Limited effectiveness against more agile opponents.
A weapon acquired during his time at Antieku, later adopted for self-defense.
Energy Blasters
Primary weapon used in battles, representing advanced Kree technology.
Sleek design with glowing elements.
2d8
High powered energy blasts capable of penetrating armor.
Kree Technology Corps
Issued as part of military equipment.
Used during conflicts against the Nova Corps.
Only Kree warriors and advanced soldiers can effectively wield it.
Requires energy supply; depleted energy limits usage.
Developed by Kree scientists for elite soldiers.
Armor
Medical Coat
Provides minimal protection yet aids in mobility.
Tattered white coat stained with remnants of past encounters.
11
Camouflages him within the environment, reducing detection.
Unknown
Worn since his time as a psychiatrist.
Typical throughout games against survivors.
Only he can wear this specific attire.
Doesn't provide substantial physical defense.
Coat worn throughout his transformations, representing both authority and disgrace.
Tunic of the Wild
Increases stealth and protection during quests.
A green tunic that blends seamlessly with surroundings.
15
Enhances stealth-related actions.
Great Deku Tree
Obtained during early stages of the journey.
Worn during critical stealth missions.
Typically accessible to those deemed deserving.
May shred under heavy attacks.
Bestowed by the Great Deku Tree as a rite of passage.
Royal Naboo Armor
Provides protection while allowing for mobility during missions.
Stylish akin to Naboo aesthetics with blue tones.
15
Enhanced resilience against small arms fire.
Naboo artisans and designers.
Given upon induction to the security forces.
Worn during the Invasion of Naboo and subsequent protective missions.
Restricted to members of the Royal Naboo Security Forces.
Not designed for extreme environments or heavy warfare.
Custom-tailored for elite members of the Naboo security forces.
Honor Guardsman's Armor
Provides enhanced protection while symbolizing rank and glory.
A highly polished set of armor with intricate designs and Covenant insignia.
18
Increases resistance to energy-based attacks.
Covenant engineers
Bestowed upon after receiving the title of the Arbiter.
Worn during major conflicts, enhancing survival chances.
Exclusively for high-ranking Covenant officers.
Can be damaged by high-caliber projectiles.
Worn by Covenant leaders during crucial battles.
Armor Metallic Accents Suit
Provides defense against enemy attacks while increasing mobility.
Sleek and durable design with metallic accents.
15
Enhanced strength and durability.
Insomniac Games
Found throughout various missions.
Used in crucial fights against powerful enemies.
Accessible to Ratchet.
Sustained damage decreases effectiveness.
Developed for space exploration and combat.
Related Characters
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