
kori wildmark
Profile Details
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Alias
Beastlink
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Origin
The frontier grasslands of Aster Reach, where bonded beasts are raised alongside riders, scouts, and wardens.
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Born
Frontier Moon 5.22
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Height
5'8"
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Weight
147 lbs
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Source
fancon
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Universes
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Category
Famous Quotes
"A bond isn't a leash."
"My partners choose me every day."
"You can tell a lot about someone by what follows them willingly."
Biography
Kori Wildmark grew up around trainers who believed the worst thing you could do to a creature was treat it like equipment. He took that lesson seriously, which is why his bonds tend to run deeperβand become harder to breakβthan those of tamers who chase prestige first. His partner beasts respond to him not because he dominates them, but because he listens fast and acts faster. That gives Kori a different kind of field presence: cooperative, instinctive, and difficult to predict for opponents who assume bonds are just another command structure. As an opponent, Kori feels fluid. He and his companion seem to move on the same breath, turning teamwork into a tempo most rivals notice too late.
Key Attributes
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Legacy
A tamer proving cooperation can outfight control
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Affinity
Bonds, travel, instincts, open skies
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Key Skills
Creature care, tracking, field survival, instinct reading, mounted movement
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Profession
Frontier beast tamer
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Reputation
A young tamer whose companions follow him by choice
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Weaknesses
Can take emotional risks for his beasts, occasionally too trusting, hates abandonment
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Motivations
Protect wild routes, honor the trust of his companions, become a warden worth following
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Personality
Earnest, brave, compassionate, and instinctively cooperative.
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Social Role
Rider, scout, and bonded beast tamer
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Fighting Style
Partner-based combat using coordination, feints, and shared momentum.
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Defining Traits
Deep bonds, quick adaptation, empathy under pressure
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Emotional State
Hopeful and alert
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Moral Alignment
Neutral Good
Key Appearance
Appearance Details
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Age
22
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Aura
Open-hearted confidence shaped by trust and travel.
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Body
Lean outdoor build with long-travel endurance and rider balance.
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Eyes
Topaz eyes full of alert curiosity.
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Face
Earnest face with wind-browned cheeks, bright topaz eyes, and a grin that arrives quickly.
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Hair
Chestnut hair kept medium length and pushed back by the wind.
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Skin
Sun-browned skin with field scratches and healed nicks.
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Build
Lean, agile, outdoorsy.
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Costume
Frontier leathers, scout cloak, utility harness, and beast-handler gloves.
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Posture
Loose and ready, as if always listening to two rhythms at once.
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Expression
Friendly, focused, and easy to cheer for.
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Accessories
Beast whistle, feed satchel, talon charm, travel bandages, and rope harness.
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Color Scheme
Chestnut, moss green, bone, and sky blue.
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Clothing Style
Practical frontier tamer gear.
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Visual Features
A faint bond-mark glows at his collarbone when his companion answers him.
Character Stats
strength
53/100dexterity
54/100speed
53/100durability
51/100health
68/100stamina
54/100intelligence
54/100willpower
53/100Powers

Soul Manipulation
Value: 13
Forbidden Jutsu
Value: 93
Burn Knuckle
Value: 18
Soul Absorption
Value: 62
Psionic Weaponry
Value: 30Weapons
Banana
Commonly used as a weapon against enemies.
Bright yellow and curved.
1d6
Can be thrown to temporarily stun enemies.
Nintendo
In-game collectible, found throughout levels.
Used during encounters with enemies in multiple titles.
Any characters can use bananas.
Limited range and effectiveness against specific enemies.
Traditionally observed in various Donkey Kong games.
Long-barreled Blaster Rifle
Standard weapon used by clone troopers for all combat situations.
Long-barreled with an angular design, fitted for rapid firing.
2d6
High precision and fire rate, especially in skilled hands.
Republic Engineering
Given to him upon becoming a commander in the Grand Army.
Widely used in engagements against Separatist forces.
Used by clone troopers and capable users.
Overheating in extended use; accuracy drops during extreme conditions.
Issued to clone troopers at the start of the Clone Wars, with modifications arising from battlefield experiences.
A divine bow capable of firing light-infused arrows.
Essential for combat strategies and defeating darker entities.
Elaborate design with ethereal glow.
1d8
Can charge up arrows for powerful attacks.
Palutena
Gifted by Palutena during his trials.
Used extensively in conflicts against Medusa and other foes.
Only those chosen by Palutena can wield it effectively.
Requires energy to maintain its light; too many powerful shots can tire the wielder.
Wielded through many battles, representing his dedication to protect.
A powerful staff imbued with magical energies.
Acts as a conduit for channeling spellcasting abilities.
Bronze staff with glowing runes engraved.
1d6
Allows summons of elemental spirits.
Ancient sorcerer smiths
Inherited from his mentor during training.
Used in epic confrontations against dark magical entities.
Only usable by those attuned to magic.
Requires a significant amount of mana to operate effectively.
Crafted by ancient sorcerers, passed down through generations.
A celestial staff that channels light energy.
A tool for amplifying powers, used in battles against powerful adversaries.
Radiant white with golden accents, pulsating with energy.
2d8
Can create blinding flashes to disorient foes.
Divine smithing by Celestial beings.
Gifted during a pivotal moment of crisis.
Used in crucial confrontations against shadow dwellers.
Wieldable by those with substantial magical affinity.
Can only be activated by a true bearer of balance.
Crafted by ancient deities as a symbol of balance.
Armor
Dark Jedi Robes.
Provides minimal protection while allowing for freedom of movement.
Flowing black robes that denote authority and power.
12
Enhances agility and stealth actions.
Unknown.
Acquired during his training as a Sith.
Worn during major confrontations against Jedi.
Common among Sith.
Provides little physical protection from blaster fire.
Worn by many Sith Lords throughout history.
Jedi Robes enhance flexibility and freedom of movement.
Not only practical but symbolic of connection to the Force.
Robes are brown with tan undertones.
12
Provides elemental protection against physical attacks.
Jedi artisans
Received during initiation into the Jedi Order.
Worn during multiple encounters against the Sith.
Applicable to Jedi and followers of the Light Side.
Does not provide heavy armor defense.
Standard Jedi attire worn throughout centuries.
Leather Composites Armor
Offers moderate protection while allowing agility.
Dark leather with reinforced pads.
14
Enhances mobility and stealth.
Local artisans based on Hondo's specifications.
Commissioned after gaining wealth.
Worn during multiple encounters within the Outer Rim.
Accessible to other traders and mercenaries.
Not effective against heavy artillery.
Custom-made for flexibility in combat scenarios.
Tactical suit providing moderate protection without sacrificing agility.
Enables freedom of movement while enhancing survivability.
Red with black patches, fitted for stealth and style.
15
None.
Designers within Marvel.
Worn from inception in character lore.
Worn in virtually all confrontations.
Can be mimicked but not replicated.
Wear can damage the suit during extensive use.
Custom designed for Deadpool's specific combat style.
Shadow Cloak - Ancient Order
Enhances stealth and provides basic protection from magical attacks.
A flowing cloak that seems to absorb light.
15
Grants temporary invisibility in the shadows.
Ancient Order of Shadows
Passed down through generations until it reached Onyxx.
Significant in battles against light-based entities.
Only those who understand its magic can utilize it.
Does not protect against non-magical attacks.
Bestowed upon her by an ancient elder in exchange for service.
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