
corin slate
Profile Details
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Alias
Coldcase
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Origin
Ashgrey City, a mid-century urban landscape where the homicide division and the paranormal containment office share a building, a budget dispute, and a mutual dependence that neither party acknowledges in formal documentation.
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Born
City Register 11.08 β Year of the Pale Fog
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Height
5'11"
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Weight
166 lbs
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Source
fancon
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Universes
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Category
Famous Quotes
"The supernatural doesn't change the investigation. It changes what you're investigating."
"I've never closed a case by assuming. I've closed a lot of them by being the last one patient enough to look."
"Coldcase means the fire went out. I'm still here, so someone's wrong about that."
Biography
Corin Slate spent nine years in Ashgrey City's homicide division before an investigation into a warehouse fire produced evidence the forensic unit classified as inadmissible and the paranormal containment office classified as theirs. He spent four months pursuing the reclassification through proper channels, was denied three times, and then spent two more months acquiring the investigation's suppressed case materials through methods he described in court filings as independently sourced. The containment office hired him six months later, apparently deciding that employing the problem was more efficient than continuing to receive his requests. His investigative method has not changed since homicide: establish what is actually known, remove what is assumed, and follow the remaining evidence without editorial interest in where it leads. The supernatural elements of paranormal investigation create additional variables but do not change the logic. He finds the occult community's tendency to treat him as a skeptic baffling β he accepts what the evidence supports, which in Ashgrey City includes quite a lot of things that would have seemed unlikely when he first walked into homicide. He works cold cases because the containment office's active caseload is handled by personnel he describes as capable and because the cold cases are the ones where the suppressed evidence is oldest and the institutional resistance to finding it has relaxed. Several Ashgrey families know his name because he found what the standard investigation had filed away.
Key Attributes
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Legacy
A coldcase investigator who proved the supernatural doesn't change the investigation, only what you're investigating
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Affinity
Truth, cold evidence, patient inquiry, pale fog
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Key Skills
Occult evidence analysis, truth-sense reading, suppressed case recovery, paranormal threat assessment, patient situational control
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Profession
Former homicide detective, current paranormal containment occult investigator
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Reputation
The investigator whose cold case resolutions show up in the containment office's annual statistics as an unexplained category called Independently Sourced Closures
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Weaknesses
Slow to respond to threats that cannot be investigated before engagement, too committed to procedural methods in situations that have moved past procedure, works alone by default when a team would be faster
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Motivations
Close every cold case the standard investigation left open, understand what Ashgrey City's paranormal infrastructure is actually built on, find the warehouse fire case's final missing evidence
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Personality
Methodical, direct, bureaucratically tenacious, skeptical of assumptions while open to evidence, and privately motivated by the cold cases because that is where the people who were failed by the standard process live.
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Social Role
Paranormal cold-case investigator, occult evidence specialist, Ashgrey truth anchor
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Fighting Style
Mastermind-class investigative combat: identifies the true nature of occult threats before engaging them, uses truth-sense to read opponent deception, and applies investigative patience to find the specific vulnerability each supernatural entity carries in its own history.
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Defining Traits
Truth-sense investigative gift, warded longcoat protection, cold-case tenacity, evidence-first methodology
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Emotional State
Steady and fundamentally committed β the particular quality of someone who stopped being surprised by the city and started being responsible to it
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Moral Alignment
Lawful Neutral
Key Appearance
Appearance Details
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Age
Late thirties to early forties.
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Aura
The specific weight of a cold case file being opened β patient, certain, and not going anywhere.
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Body
Lean, durable investigator build β not imposing, present; the quality of someone who has been standing in cold warehouses and filing rooms for a long time and is still capable of the relevant parts of the job.
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Eyes
Slate grey eyes with the distant, assessing quality of someone who stopped seeing the room and started reading it some years ago.
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Face
Mid-century detective features with deep-set slate grey eyes, close-cropped salt-and-pepper hair, a jaw that suggests previous structural damage, and the particular patient expression of someone who is waiting for you to say the true thing.
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Hair
Dark salt-and-pepper hair cut close β the grey arrived early and Corin describes it as having been earned.
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Skin
Cool medium-toned skin with the slightly weathered quality of long field hours in Ashgrey's climate.
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Build
Lean, durable, investigator-practical.
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Costume
A warded longcoat over a worn charcoal suit with an investigator's shield and containment badge both clipped to the inside pocket, and flat practical shoes that have covered a lot of ground.
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Posture
Slightly forward-inclined, hands in pockets or coat, always oriented toward the most informative part of the room.
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Expression
Patient and direct β the expression of someone who has all the time the investigation requires.
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Accessories
Enchanted investigator's revolver, warded longcoat, case notes in a worn notebook, occult-containment badge, and a single silver thread worn at the wrist from a resolved case.
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Color Scheme
Charcoal grey, pale fog-white, containment-blue badge light, and ink black.
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Clothing Style
Ashgrey investigator practical: worn, functional, and carrying the marks of a long case history.
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Visual Features
A faint truth-sense glow traces his hands when he handles occult evidence; the warding in his coat produces a brief shimmer under supernatural attack.
Character Stats
strength
54/100dexterity
54/100speed
73/100durability
51/100health
52/100stamina
51/100intelligence
52/100willpower
53/100Powers

Spider-Sense
Value: 72
Force Sensitivity
Value: 83
Titan Transformation
Value: 92
Love Energy Manipulation
Value: 57
Roaring Intimidation
Value: 47Weapons
Double-Bladed Lightsaber - Sith Crafted
A signature weapon that symbolizes connection to the Sith and mastery over combat.
Red, glowing blades with a sleek hilt.
2d10
Allows for versatile attack patterns and rapid strikes, representing agile combat capacity.
Crafted by his own hand with training from the Sith.
Acquired during his training and further customization post-transformation.
Used in numerous fights against Jedi and clone forces.
Can only be used by beings attuned to the Force or those trained in lightsaber combat.
Requires considerable focus and control to avoid self-harm during battle.
Crafted by the Sith as part of training; it signifies status within the Sith order.
Cloak of Levitation
Enables flight and enhances magical capabilities.
Red cloak, flowing and majestic.
1d6
Autonomous flight and protection.
Ancient magical fabricators.
Gifted as part of his training.
Crucial during confrontations with Thanos and other multi-dimensional threats.
Worn exclusively by Sorcerer Supremes.
Can only be used by those deemed worthy.
Once belonged to prior Sorcerers Supremes.
A traditional katana, representing discipline and skill.
Essential for combat prowess and battles.
Simple yet elegant blade, with intricate details on the hilt.
1d8
Enhanced cutting ability due to superior craftsmanship.
Crafted by skilled swordsmiths.
Acquired during travels as a means of protection.
Used in various significant duels throughout the journey.
Any trained warrior can wield it.
Requires skill and practice to master.
Passed down through various encounters; symbolizes Mugen's growth.
Triple Barrel Blaster Rifle
Primary weapon used in most contract executions. For ranged attacks.
Long, metallic rifle with three distinct barrels.
3d8
Hacks into targets for precision targeting.
Holocron Corporation
Acquired upon its escape from its creators.
Used in multiple high-value bounty hunts.
Can only be used by droids or highly skilled marksmen.
Vulnerable to technological interference.
One of the main weapons manufactured as a part of Ig-88's armament.
A lightsaber, a weapon of the Jedi, capable of cutting through almost any material and deflecting blaster bolts.
Symbolizes the Jedi's commitment to peace and justice.
Green blade with a sleek hilt reflecting traditional Jedi design.
2d8
Can deflect energy-based attacks, used for both offense and defense.
Even Piell himself.
Built during training as a Jedi.
Frequently used in engagements against Sith and Separatists.
Exclusively for Force-sensitives who have been trained in the Jedi ways.
Vulnerable to certain materials like cortosis which can inhibit lightsabers.
Crafted by the wielder, a rite of passage for every Jedi.
Armor
Symbiotic Armor
Protects the host while integrating offensive capabilities.
Sleek black tendrils covering major areas.
18
Regeneration and enhanced durability.
Unknown (Alien Species).
Acquired when bonding with the Venom symbiote.
Essential in many fights against formidable foes.
Only Flash Thompson can bond with it.
Vulnerable to specific frequencies and extreme heat.
Evolved post-bonding with the symbiote.
Armor of the Lich King
Symbolizes power as the undead ruler.
Dark and ornate with skeletal designs and fur lining.
20
Significantly enhances durability and magical resistance.
Ner'zhul and the Scourge
Assumed after taking the mantle of the Lich King.
Worn in key confrontations with champions of Azeroth.
Exclusively worn by Arthas as the Lich King.
Requires command over life and death to maintain effectiveness.
Crafted from shadow magic and enchanted materials.
Batsuit
Provides protection against various threats while enhancing Batman's physical attributes.
Dark colored suit with reinforced plating.
18
Resistance to bullets, environmental hazards, and enhanced agility.
Bruce Wayne (with Lucius Fox's input)
Created within Wayne Industries.
Worn during key confrontations like battles against the Joker and Bane.
Exclusive to Batman.
Restricted mobility compared to unarmored movement.
Designed over many iterations, adapting to threats faced.
A Lightweight Suit Offering
Provides enhanced defense against physical attacks and environmental hazards.
Made of a dark, durable material, fitted snugly to allow for agile movements.
14
Reduces damage from sharp weapons and increases stealth capabilities.
Engineered by the Leagueβs best designers.
Acquired upon becoming the Demonβs Head.
Worn during many confrontations with Batman.
Limited to high-ranking members of the League.
Not effective against heavy weaponry.
Designed specifically for stealth missions and combat.
Cimmerian Armor
Provides essential protection while allowing for movement.
Rugged leather with tribal markings.
13
Enhances mobility and stealth.
Crafted by local Cimmerian artisans.
Passed down through generations.
Worn in countless skirmishes throughout his conquests.
Accessible to any warrior of his lineage.
Offers limited defense against magical attacks.
Crafted from the hides of defeated beasts unique to Cimmeria.
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